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Resident Evil 5 (PS3)

Resident Evil 5 (PS3)

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From: Capcom
Category: Video Games

List Price: £44.99
Buy Used: £10.98
as of 17/3/2010 01:54 CDT details
You Save: £34.01 (76%)

Qty 1 In Stock


New (28) Used (24) from £10.98

Rating: 4.0 out of 5 stars reviews
Sales Rank: 280

Platform: PLAYSTATION 3
Genre: horror-action-games
Rating: Suitable for 18 years and over
Media: Video Game
Edition: Standard Edition
Discs: 1
Age: 11 - 18 years
Operating System: Playstation 3
Shipping Weight (lbs): 0.3
Dimensions (in): 6.8 x 5.3 x 0.6

MPN: RE5PS3
EAN: 5055060925690
ASIN: B000E6DYXU

Release Date: March 13, 2009
Availability: Usually dispatched within 1-2 business days
Untitled Document
Manufacturer's Description
The sequel to one of the most critically acclaimed games of recent years is finally here and the world of survival horror will never be the same again. Chris Redfield and new partner Sheva Alomar must face a new menace in Africa, as they take on an even more bizarre range of monsters and mutants.
1 Series regular Chris Redfield teams up with new girl Sheva
12 Not only can enemies use weapons but they can also drive
1 The new enemies are faster than zombies and cleverer than ganados
1 Now you've got two people to worry about - yourself and your partner

The first Resident Evil for the new generation of consoles doesn't just improve the quality of the graphics but also the abilities of the enemies. No longer do you face off against slow moving zombies, but instead mutated humans who will anticipate your actions and even set-up barricades to block your exits.

To combat this new menace you not only have a permanent onscreen partner but a wide range of more athletic moves, including dodges and the ability to take cover behind any piece of scenery. The biohazards are evolving yet again - and so is the game itself.

Key Features
  • The next chapter: Continuing the story from Resident Evil 4 and movie Resident Evil: Degeneration, this has topped gamers' most wanted lists since it was announced.
  • Evolving threat: Hugely varied gameplay as you battle motorbikes in the bush, race along deadly enemy-filled rivers and combat some of gaming's biggest bosses.
  • Super model: Stunning graphics push the next generation consoles to their limits, with hordes of enemies onscreen at once and a larger, more interactive game world than before.
  • Afraid of the dark: Realistic lighting system will blind you in bright sunlight or leave you dangerously vulnerable in the dark.
  • Two's company: For the first time ever in Resident Evil you can play the entire game with a friend, either on or offline. Or have the computer back you up as new character Sheva.
About the Developer: Capcom
One of the oldest and most respected Japanese publisher/developers, Capcom are very secretive about their internal studios. Their names are not made public, but they've been responsible for classics ranging from Street Fighter II to Resident Evil and Mega Man to Devil May Cry.

Review:
Recipient of just about every game of the year award going in 2005, Resident 4 wasn’t just one of the best games of the last generation it was also one of the boldest reinventions of a well established franchise ever seen. The only problem was how Capcom were ever going to top it and since almost nothing has been revealed about the game so far that’s still a difficult question to answer.

Some facts are known about the game though, in that it uses the same basic gameplay and controls as Resident Evil 4, as well as some other elements from the very first Resident Evil. The latter isn’t surprising as a different team are working on this new game, many of whom worked on the very first game from back on the PSone.

The trailer shows a desert, possibly Middle Eastern, setting with what appears to be fast moving zombies in pursuit of what may, or may not, be Chris Redfield. What is known is that temperature will play an important role in the game, with characters having to cool down if they get too sweaty – even getting heatstroke or passing out from overheating. The game will also feature online elements for the first time in a core Resident Evil game, although again their exact nature remains a mystery. In fact the only thing that’s known for certain about the game is that with a track record this good it’s almost certainly going to be worth the wait finding out about.

HARRISON DENT


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Product Description

The biohazard threat has not ended! Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player's spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organisation, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. Chris must take on the challenge of discovering the truth behind this evil plot. Promising to revolutionise the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.

  • Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
  • New environments and a diverse assortment of locations
  • New enemies bring new challenges - speed and intelligence make adversaries as dangerous singly as they are in groups
  • An arsenal of weapons at the players command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more
  • Lighting effects provide a new level of suspense in both harsh light and deepest shadow
  • True high-definition gaming on multiple game platforms, using an advanced version of Capcom's proprietary game engine, MT Framework, which powered the next-gen, million-plus hit titles Devil May Cry 4, Lost Planet and Dead Rising



Customer Reviews:
1 2 3 4 5 6 ...23Next »



3 out of 5 stars Frustrating and disappointing   April 7, 2009
Dr Jones (UK)
56 out of 63 found this review helpful

The Resident Evil series has come a long way since the original burst onto the gaming scene back in 1996. The graphics have improved, the cut scenes have become more cinematic, the character models have become more expressive, the plot has become more complex, and the voice acting has... well, pretty much stayed the same. But the series has also lost some of its freshness along the way. Resident Evil 4 did a lot to rebuild the series' credibility, combining the very best graphics that could be squeezed out of the Gamecube with a decent plot and pulse-pounding action.

So, here we are in 2009, and it's time for Resident Evil 5 - a game that's been several years in the making, laced with controversy and burdened by sky-high expectations. Does it live up to them?

Taking place in an unspecified African state, Resi 5 follows series stalwart Chris Redfield (now looking like he pours steroids instead of milk over his cornflakes in the morning) as he's sent in to investigate a potential bioweapon outbreak. Needless to say, it's not long before things go wrong, and he's soon fighting off hordes of angry villagers and mutated bioweapons as he tries to uncover the truth of what's going on.

Astute readers will notice I never used the word `zombie' anywhere in there, which brings me to my first gripe about this game (don't worry, there's plenty more to come). I sort of understand Capcom's reasoning for making their enemies more intelligent and hence, more threatening. Resi 4 began this process with the Ganados - semi-intelligent villagers infected with parasites that make them highly susceptible to suggestion, capable of using simple weapons, and therefore effective killing machines. The problem is that zombies are at the core of what Resident Evil is supposed to be about, and removing them is a bit like having a strip club where none of the women actually take their clothes off. It's just not right.

And this pretty much sums up Resident Evil 5 as a whole. It's dropped so many elements from the original that the two games have virtually nothing in common now apart from their titles. Gone is the puzzle solving (apart from a few rudimentary switch-flicking affairs), gone is the exploration and the excitement of unlocking new areas, gone are the tough choices between carrying weapons and key items, and gone is the subtle tension of finding out what lies beyond the next corner. Instead, what we're left with is a highly linear third person shooter with unsatisfying controls, uninspired boss fights and frustrating gameplay mechanics.

Oh yeah, and you've brought a friend along for the ride.

I've always been against the concept of a partner in the Resident Evil games, for all the reasons I highlighted in my Resident Evil Zero review - it kills the tension, it serves no purpose from a dramatic point of view, and it frustrates more than it helps. Not content with making this mistake once already, Capcom set out to do it again in Resi 5. Sheva Alomar is a BSAA agent sent to help you, and forms your backup for the majority of the game.

This sounds like a great idea, which is only hampered by the fact that she's a complete idiot. Her AI often prompts her to target distant enemies, ignoring the mutant dog that's busy chewing her leg off. She also seems to feel so attached to you that she insists on standing DIRECTLY IN FRONT OF YOU during every battle, lending new meaning to the expression `friendly fire'. Lastly, she's incapable of prioritising her weapon use, meaning she'll happily blast away at super-tough bosses with her trusty pistol, despite having an arsenal of grenade launchers and assault rifles at her disposal.

But Sheva's not the only character to annoy. Chris' long-time partner Jill Valentine pops up for about five minutes, only to wander off again with a vague "You're the only one who can stop him" explanation. Really, Jill? Maybe you could increase my odds of stopping `him' by - oh, I don't know - helping me out? Considering I just saved your life and everything? No?

Perennial baddy Albert Wesker also makes an appearance, this time serving as the game's primary antagonist after years of lurking in the shadows. It's a welcome addition, since everyone knows he's pretty much the best villain of the series, and yet it seems like something's missing. He doesn't seem cool or menacing anymore - he's become a pantomime villain.

The inventory system is another big gripe for me. Resi 4's briefcase, while far from perfect, was at least a decent stab at creating a realistic depiction of a character's carrying space. Resi 5 completely abandons this system, instead relying on the simple grid system from the first game. So once again we're left with the ridiculous situation of a herb taking up exactly the same amount of space as a rocket propelled grenade launcher.

I really wanted to like this game, but it just keeps turning me away. The story is lacklustre, simplistic and uninvolving. By the end, I had no more of a clue what was going on than I did at the start, and felt cheated an unsatisfied. Like a bad sexual experience, Resident Evil 5 always feels like its building up to something great, but never quite gets there.

The characters are bland and wishy-washy. And worse, they never have any time to interact with each other. Sheva has the potential to be interesting, but we're never given much insight into her character. Chris, likewise, remains stoically silent throughout most of the game, squandering golden opportunities to use what he learned in previous adventures to his advantage.

Overall then, Resident Evil 5 failed to light my fire. It displays the occasional flash of brilliance, but nowhere near enough to live up to its predecessors.



5 out of 5 stars All Great Things Must Come To An End...   March 25, 2009
A. Russ (Derbyshire)
3 out of 3 found this review helpful

After 13 years and 7 main entries in the series, Resident Evil finally draws to a close. The question that needs to be asked is does it end with a whimper, or a grand finale?

Taking place in 2009, several years after Chris Redfield and Jill Valentine stormed the last Umbrella stronghold in southern Russia, Chris returns to the scene as he hunts down known terrorist Ricardo Irving alongside his new partner, Sheva Alomar. I won't reveal too much, as a lot has already been said by other reviewers, however what I will say is that the ending to the saga is something that you won't want anyone to spoil for you, especially if you've been waiting for this installment since the end of RE4.

Gameplay is always a debated topic amongst games. The new edition is co-op play in the main story, both on and offline. Many will find the feature of a second character strange, especially since Resident Evil was always about finding yourself alone in impossible situations with very little to defend yourself with. The good news is that Sheva allows a nice amount of variety in how you must play. Whether it's sniping from afar as she takes out enemies up close, or assisting you in moving a particularly large wooden crate, she rarely becomes a pain and if you're playing with a friend then you will more than likely see co-op as a welcome addition.

With the control scheme in this game, it's a case of if you still enjoy the original versions of Resident Evil 4 then you will love this. For those that don't like the idea of standing still to aim and shoot, I urge you to at least give it a few hours before making a final decision. The problem is that RE5 doesn't do anything ground-breaking in terms of how it plays; it retains the interactive cutscenes from it's Spanish-located predecessor, and leans towards frantic action over horror, but it doesn't give anything new to the genre. However, the action is fast and as a result - for me at least - it never bothered me having to stop to fight. I've played RE since the beginning and it really is more like a little tribute to the original game than a cheap shot at modern day gaming.

The amount of weapons in games are constantly expanding, and RE5 is rolling with the times in this area. Multiple variations of handguns, SMGs and shotguns are the basic artillery that you will find yourself handling in the opening chapters of the game, with more firearms coming to your disposal as you continue your journey.

Graphically it's hard to think of anything that can surpass the visual delight that is RE5. The sun beaming down onto the small wooden huts of an African village, the glow of a flame bouncing around an other-wise dark cave, the locations look incredible. The artistic design is something that truly should be praised. The appearance of everything in the game shows that the past 4 years have been a time for dedication from those working at the Capcom studios. In an era where graphics are constantly improving to push the abilities of HD to its full potential, it's very satisfying to know that this truly may be the best available for both PS3 and 360.

The poorly acted dialogue that has existed throughout the Resident Evil series remains in the last installment, though less recognisable than before. Cliches can still be found left, right and center, but again it's something that adds a little bit of character and personality, and has helped make RE what it is all these years. The sound effects are incredible, particularly when it comes to screams and shouts from the rapidly approaching enemies, and what music does exist in the game has been carefully chosen to suit the location around you.

The standard Majinis you will face share a lot in common with their Ganado counterparts, but whilst they may be the majority of enemies you face they vary in size, strength and weaponry. In addition to the other new enemies that ambush you along the way, a few favourites from past games make an appearance, but much like the plot, should be left to experience. Needless to say they keep the action varied and pacy.

RE5 is seen as a big departure from the series in two main areas: the first being that a lot is set during the day, with the sun bearing down upon you. The second being that it isn't generally terrifying. However, before you jump to any negative conclusions, the daytime aspects are actually used to particular effect. There are still dark caves and sewers, typical locations from past games, but the use of day allows for good contrast so that you can truly appreciate each new locale. With regards to the fear factor, I honestly never found RE4 to be particularly frightening, so to me it's not a huge departure from the game I loved 4 years ago. Several moments will have you jumping out of your skin as you try to run for your life from...well to say what would be spoiling a particularly excellent moment in the game. I'll just say that RE5 still has some spine-tingling moments, and the fact it isn't as scary as the original RE simply shows how the series has evolved from a survival horror to an action horror genre.

Whilst a large handful of people will play the demo and decide against playing the finished version, I recommend at least experiencing the game for a few hours. Resident Evil 5 is more than willing to reward long time fans of a much beloved videogame series. After the 12-20+ hour story (depending on your difficulty), a wealth of extras - that won't be disclosed here to prevent spoiling anything - open up for you to play. If you have enjoyed the series as long as I have, it's my belief you will find peace when you finally bring the decade-long plot to a conclusion.

In answer to my original question, Resident Evil 5 goes out with a loud, defiant, and very grand finale, and will be remembered for a long time to come.



3 out of 5 stars res 5   October 18, 2009
B. (london)
2 out of 2 found this review helpful

Where to start, well we can discuss the various levels of uselessness that your companion Sheeva possess. As well as standing in your line of sight during combat she also seems to have no real effect on the storyline. Further to this she can carry a fair amount of equipment but will only use her pistol. She's a bit of a pain...
Plenty of weapons though, the reason for this is because Res 5 is a shoot em up, nothing more. Although is is a retarded shoot em up as Chris Redfield can neither move and shoot or move and reload or move and reselect weapons. As shoot em up characters go this makes Chris really quite tame and draws away from the game's role. The level's set design are good and the storyline pans back to previous game as it unfolds. Glad i kept the reciept as i'm going to sell this ASAP.



3 out of 5 stars Resident Evil: Zero Atmosphere   August 16, 2009
Inspector Gadget (On the trail of Doctor Claw)
2 out of 2 found this review helpful

Resi 5 looks good and sounds good, but despite all the prettiness and bells and whistles the gameplay, I'm sorry to say, is rather mundane.

The Plagas virus from Resi 4 comes back and is infecting African tribesman and shanty town locals. Chris Redfield returns with his new partner Sheva to find out just who is pulling the strings this time. Gee, do think it will be Wesker...again?

There is very little in this game that is fresh. 90% of it is simply lifted from Resi 4 (dilapidated villages, grotty, rusting facilities, mines, yadda-yadda-yadda), though none of the atmosphere that made it so re-playable is present. Bringing the action out of the darkness and into the sunlight was a big mistake. There is also a disappointing lack of interesting weapons and upgrades cost too much, considering how little gold and treasures you encounter during the course of the levels (there is unfortunately no Cockney Merchant). Plus you never really feel the power of the upgrades.

Having played through the game twice I was rewarded with a few paltry unlockables. As well as being a criminally short and easy game there are not many reasons to trudge through it again.

A minor disappointment. I'm just glad I didn't pay full price for it.

Graphics A Sound A Gameplay B Lasting Appeal C+



5 out of 5 stars A Very Enjoyable 'Evil   April 25, 2009
Suzanna (PSN: BigSuze) (Bristol)
2 out of 2 found this review helpful

I have attempted to play most of the Resident Evil series,including RE4, but have always found myself stuck on some puzzle or another where you have you have to backtrack halfway through the the game to get some key that you can't progress without. In fact the only Resi I have ever completed was Resident Evil 3, with the amazing Jill Valentine. Therefore I was dubious about buying this installment, especailly after trying to play the demo and finding the controls very difficult. However I kept my pre-order (partly because I forgot I had placed it), and I am very happy I did.

After the first level the controls become much easier once you've got used to them, and there is a choice of several control layouts, so you can try them all and see which suits your style best. The graphics are amazing, some of the best I've seen so far on the PS3, and the sound of hoards of enemies coming towards you coupled with the familiar noise of a chainsaw sends chills up your spine. I'll admit this is about as far as the 'horror' goes, so yes, the horror and scares have been taken out of RE5 compared to the original games, but the frantic scramble for ammo and herbs still remains.

Now to the gameplay. Since I haven't got any friends I can play games with, I've been playing the single player only. I'm currently on Chapter 6 and so far my AI partner has only died twice, once when I was being stupid with the annoying light beams of instant death, and once when she was a bit over-eager with a chainsaw guy. AI Sheva does have two settings, Cover and Attack. Choose Cover and she'll stay with you, taking shots to cover your back and topping you up with health and reviving you when needed. Choose Attack and she'll go on ahead a bit, collecting ammo, treasure and engaging the enemy. Since AI Sheva has only died on me twice I can't really understand why so many people are saying that the AI is rubbish, but I do think it depends on what setting you have it, and also what weapon you give it. My Sheva carries only a rifle and she is deadly with it, she hardly ever misses, its very powerful, and you can keep all the other ammo for yourself.

This is one Resi that I have been able to play without getting frustrated at the puzzles and backtracking to get essential items you've missed. I understand some people may hate it since it has lost some of the shock and horror of previous installments, but if you liked RE4 then chances are you'll like this, since they're similar in a lot of ways, including weapon upgrades. The story is interesting and engaging, the characters are excellent (some old faces make a welcome return), and the co-op element works well in my opinion, even on single-player.


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