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Ghostbusters (PS3)

Ghostbusters (PS3)

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From: Sony
Category: Video Games

List Price: £49.99
Buy New: £14.99
as of 3/9/2010 15:22 CDT details
You Save: £35.00 (70%)

Qty 1 In Stock


New (20) Used (16) Collectible (4) from £12.00

Rating: 4.0 out of 5 stars reviews
Sales Rank: 1816

Platform: PlayStation 3
Genre: action-games
Rating: Parental Guidance
Media: Video Game
Edition: Normal
Operating System: Playstation 3
Shipping Weight (lbs): 0.3
Dimensions (in): 6.7 x 5.4 x 0.6

MPN: GBPS3
UPC: 711719118251
EAN: 0711719118251
ASIN: B000ZLR1CY

Release Date: June 19, 2009
Availability: Usually dispatched within 1-2 business days

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Editorial Reviews:

Product Description

The game features an all new storyline but still manages to replicate most of the major scenes from the films, including the hotel-room capture of New York library ghost, Slimer, and the attack of the Stay Puft Marshmallow Man. Almost all of the original cast are involved, including all four Ghostbusters, the mayor, and even Walter Peck.

The game itself is mission based and has you catching ghosts with your proton packs and then manoeuvring them into a ghost trap--just like the movie. Whether thats enough to fill a whole game isnt clear, but the funny dialogue and celebrity voiceovers should help paper over any cracks.

  • Tools of the trade: Use all the same gadgets from the movies, including the iconic proton packs, particle throwers, the ghost-locating PKE meter, and Ecto-goggles.
  • Direct-to-game sequel: Bill Murray, Dan Akroyd, Harold Ramis, and Ernie Hudson all reprise their roles from the first two movies, and Akroyd and Ramis wrote the game's story.
  • Nice day for a drive: Get behind the wheel of the iconic Ecto-1 vehicle from the movie and chase down the faster-moving ghosts.
  • He slimed me: The game features all the most famous ghosts from the first two movies, including Slimer, the terror dogs, the Stay Puft Marshmallow Man, and Vigo.
  • New York, New York: The highly detailed environments allow for plenty of collateral damage, as a special counter rates the carnage youre causing in dollar amounts.


Amazon.co.uk Review
Usually video game tie-ins are released at the same time as the movie they’re based on. Sometimes there can be short delay--but twenty years is something else. Ghostbusters never seems to age, though, with the new game a real labour of love for the developer.
Not all of the ghosts and locations will be recognisable from the movie
Some ghosts need to be destroyed--not caught
Getting slimed is all part of the fun when you’re a Ghostbuster
The Stay Puft Marshmallow Man is back for revenge

The game features an all new storyline but still manages to replicate most of the major scenes from the films, including the hotel-room capture of New York library ghost, Slimer, and the attack of the Stay Puft Marshmallow Man. Almost all of the original cast are involved, including all four Ghostbusters, the mayor, and even Walter Peck.

The game itself is mission based and has you catching ghosts with your proton packs and then manoeuvring them into a ghost trap--just like the movie. Whether that’s enough to fill a whole game isn’t clear, but the funny dialogue and celebrity voiceovers should help paper over any cracks.

Key Features
  • Tools of the trade: Use all the same gadgets from the movies, including the iconic proton packs, particle throwers, the ghost-locating PKE meter, and Ecto-goggles.
  • Direct-to-game sequel: Bill Murray, Dan Akroyd, Harold Ramis, and Ernie Hudson all reprise their roles from the first two movies, and Akroyd and Ramis wrote the game's story.
  • Nice day for a drive: Get behind the wheel of the iconic Ecto-1 vehicle from the movie and chase down the faster-moving ghosts.
  • He slimed me: The game features all the most famous ghosts from the first two movies, including Slimer, the terror dogs, the Stay Puft Marshmallow Man, and Vigo.
  • New York, New York: The highly detailed environments allow for plenty of collateral damage, as a special counter rates the carnage you’re causing in dollar amounts.
About the Developer: Terminal Reality
Texan developer Terminal Reality first found fame with the PC-based 3D shooter Terminal Velocity in 1995. Since then, this group has created everything from Monster Truck Madness to flight simulator Fly! to the BloodRayne series of vampiric action titles.



Customer Reviews:



5 out of 5 stars Definately worth it   July 27, 2009
E. Mellish
3 out of 3 found this review helpful

Don't be put off by people saying this game is samey. It is a ghost catching game, so yes, every mission is going to be about catching ghosts in the same way that every Driver mission is going to involve driving a car and every Modern Warfare game is going to be about shooting the opposition. The missions themselves are varied in story, backdrop and content and I wouldn't call it samey at all.

The voice is acting is great and they throw in a lot of one liners and tongue-in-cheek humour which keeps you chuckling. The graphics are fine - they're not spectacular but they're not shoddy either; I'd rate them as good.

Downsides? The game takes maybe 20 seconds to reload every time you die and you are then put back to the last save point which is usually just before a section of movie content, which can be frustrating if you get to a hard bit.

Also, having played the demo, I felt confident enough to play it straight through on the maximum difficulty setting and I still managed to complete it over one weekend. That's not to say it's a short game, it's not, the game was a lot longer than I initially gave it credit for and there are a ton of trophies for people who like such things.

I've not yet done the online play so I cannot give an opinion on that (I'll be trying it out tonight).

Summary: Good game worth replaying (I will be).



5 out of 5 stars (DO cross the streams)   June 21, 2009
MR. B (IRELAND)
11 out of 13 found this review helpful

In my opinion this is one of the best movie games ever, precisely because it wasn't a movie tie-in game. There was no new film to cash in on yet. They made it because they actually wanted to, and as such, they (mostly) did a great job. It's playable, it's fun, the mechanics work (and are pretty novel in games, and it looks and sounds awesome. It has some definite balance and pacing issues (the pro reviews are right,) but bottom line? It's fun, it doesn't suck, and it's true to the material, all in all its brilliant 5 out of 5


4 out of 5 stars Bustin' makes me feel good! (FULL GAME REVIEW)   June 19, 2009
Sir Lagsalot (UK)
1 out of 1 found this review helpful

If you're a child of the 80s or 90s, or simply just a child at heart, you'll be hard pressed not to get goose bumps when the Ghostbusters theme tune finally kicks in. Terminal Reality, the game's developer, has undertaken the mammoth task of making a video game adaptation of one of the most popular movie franchises of all time. And given the gaming industry's long and glorious history of making movie tie-ins into stunning turds, you could forgive consumers for being a tad sceptical.

We need not have worried. Ghostbusters delivers on almost every front. The story, penned by Dan Ackroyd and Harold Ramis, is unsurprisingly faithful to the films and contains some genuinely funny gags. The typically idiosyncratic characterisation is as strong as ever too. It's hard believe that it has been twenty years since Bill Murray slipped on that famous jumpsuit - his performance seems so fresh. All four Ghostbusters make a return, the only notable absentees being Moranis and Weaver, but the script contains enough pep and vigour to keep this from being a huge issue.

Your character, the rookie, is introduced as an experimental equipment technician and never speaks throughout the game. Perfect! Sometimes this ploy works and sometimes it doesn't. In Ghostbusters it couldn't be more appropriate as the feeling of interloping in the Ghostbusters universe is far more immersive as a faceless entity. I don't want to be Venkman, I want to be me, and this is the closest I will get - good move Terminal Reality!

Gameplay is simple and satisfying. Catching ghosts involves wearing them down with a prolonged proton stream, knocking them into walls and furniture until they are suitably knackered and then holding them above the trap until they finally succumb. It's a genuinely tactile control system and there is a fine sense of achievement when you finally land that illusive free-roaming vapour. Less satisfying are the waves of inanimate objects that need to be despatched without a trap. It seems unnecessary to me and smacks of over-development.

In the game's quieter moments the PKE meter is an essential device and allows you to see ectoplasmic residue left by ghosts. It can produce some genuinely scary moments and is a welcome break from the pressures of busting. You can capture a ghost's signature and save the information to your own personal spirit guide. There's even a section where you can openly explore Ghostbusters headquarters. Keep an eye out for the painting of Vigo and the dancing toaster - nice little nods to the source material.

Having briefly played the multiplayer on release day, I have to admit that I am not convinced that it is anything more than a satisfactory addition. Play it with friends and you'll probably have a laugh, but I found myself getting a tad bored of wave after wave of ghosts and little in way of subtlety. Ghostbusters is a story driven game and it would have been nice to play the story levels with buddies. As it is it's a tad predictable. However, if you are yearning to suit up as Winston then this is the only place you are going to do it.

One more thing...apparently if this game is bought by enough people then they may make a new movie. You know what to do. Who ya gonna call?



3 out of 5 stars Ghostbusters Review   June 20, 2010
J. OConnor (Liverpool, UK)
This review is split into two parts, my initial review (having played my way through 3/4 of the single story mode), and then a supplementary review of the game having played through the full game, and gone back to mop up a few bits and pieces I missed in the first playthrough and my (attempts) at online multi player.

REVIEW:
I am a big fan of the original Ghostbusters movie, less so of the follow up but it is still one of my favourites. I first heard of the plans for a Ghostbusters Video Game a while ago, although the little I read was of it being dropped (here on Gamespot).

However since finding out it would be released on Next Generation Consoles this has been the game I have been looking forward to more than anything else, the twelve year old in me is reminded of seeing the movie when it was released, the gamer in me excited to be be able to pick up the photon pack and go zapping ghosts.

I pre-ordered the game and it arrived this Friday (19th June), which was great for me, all weekend to bust ghosts, play online and experience the game I was so desperate to play for so long, and it does not disappoint.

Essentially acting as the game version of a Ghostbusters III movie, and with a script written by and performed by the original writers/cast the characters and humor is spot on to fit in well with the world of Ghostbusters, and despite the many years between the second movie and the game, it still works for fans as cannon.

Taking the role of a fifth Ghostbuster (essentially a guinea pig for Egon and Ray's experimental equipment) you have a very brief intro to the controls of your Proton Pack, and some very important pointers.

Once completed the game starts for real abeit with a slighly training feel start off to the mission at the Sedgewick Hotel (although the gradual introduction is welcomley brief as your thrown head long into the job of busting ghosts and more importantly testing out the experimental equipment). From there you head to familiar locations including New York Public Library and Time Square, and bump into a few familiar faces.

The game has a few glitches, which will hopefully be ironed out with a patch and some will claim it is repetitve, thats subjective as the whole idea of the game is to bust ghosts. I would mention online play but that for me has been limited so far due to problems UK users are having connecting to games, so hopefully once this is resolved ther emay be a few more comments on online play, although from what our American cousins have posted it would appear that if nothing else, online play pays for the price of the game alone as it is supposed to be really good, so hoping this is true.

Overall though I would say that the game does tick all the boxes for fans of the two movies, and certainly given the current technology makes this almost as good as a movie.

For most gamers I think there is enough to keep the majority happy, although one thing that may bug PS3 users is the slight lack of graphics quality in comparison with the game on 360, although that is to be honest a very small thing to gripe about.


SUPPLEMENTARY REVIEW:
Having played through the game to completion, gone back to get a few of the achievements and rewards I failed to pick up in my first lay through, plus very brief forrays into online play I mst admit now to more than a mild case of disappointment and feeling let down.

But there are so many glitches and errors in the game with screen freeze, and game freeze (I get this when I enter the library), saved data being lost and only being retrieved by either quitting the game or restarting the console (this is also sometimes necessary for game freeze/screen freeze), scanned ghosts and acquired artifacts not showing up on list after they have been gained, all pretty much basic errors that should have been found and fixed in the QC stage of pre-release or at least when they were beta testing the game.

And then there is online play, not very online, not very multiplayer because of the plethora of problems thrown up by trying to access games which include "wrong map version" message, "can't connect to server" message, and "can't connect to game" message as well as the obligitory "you have been signed out of the playstation network" message. The problem apparently is a serious problem for just European game players (although some North American gamers have on the Gamespot forums stated they too have had problems), and it is not confirmed to PS3, with 360 players also having problems

Overall the game should have been and could have been better, the glitches and problem with game play slow down, screen freeze and game freeze are pretty basic problems that any company should be sorting out before release, the biggest let down however is the failure of online multiplayer, I did rate the game as a 9.0 after my first play but now on reflection and aware of all the problems I can only give this game a 3/5, as I say the problems with this game are basic and lazy, and should not be so apparent or cumbersome in a fully released fully priced game.




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