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Call of Duty: World at War (Xbox 360) | 
| From: Activision Category: Video Games
List Price: £49.99 Buy Used: £11.49 as of 3/9/2010 19:26 CDT details You Save: £38.50 (77%)
New (23) Used (48) from £11.49
Rating: reviews Sales Rank: 96
Platform: Xbox 360 Genre: military-action-games Rating: Suitable for 15 years and over ESRB: Everyone Media: Video Game Edition: Normal Discs: 1 Number Of Items: 1 Operating System: Xbox 360 Shipping Weight (lbs): 0.2 Dimensions (in): 7.4 x 5.4 x 0.6
EAN: 5030917057014 ASIN: B001BEHQKG
Release Date: November 14, 2008 Availability: Usually dispatched within 1-2 business days
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| Editorial Reviews:
Amazon.co.uk Call of Duty returns, and to many people’s surprise, it’s going back to World War II. While original series creators Infinity Ward brought the series into the modern day, developer Treyarch are setting out to make the definitive historical first-person shooter. The Soviet attack on Berlin features intense street battles | Take on the Japanese navy as you board a U.S. flying boat | World at War features the most realistic fire effects ever | The new ability to swim adds to both the story and multiplayer modes | The game is primarily set in the Pacific theatre and has a much more realistic, violent tone requiring less-linear game play than previous Call of Duty installments. You'll struggle to survive Japanese attacks without mastering new gaming skills, like swimming or how to use a flamethrower--a weapon that packs some punch in the fully destructable game world. Also featured is a campaign on the Eastern front, where you take control of a soldier in the Soviet Red Army during the attack on Berlin in the closing stages of the war. The game also includes the series’ first co-op mode, while the competitive multiplayer mode aims to build upon the achievements of Call of Duty 4 and add to the game’s longevity. Key Features - Dual campaigns: Fight in two very different World War II battles. Take on the Japanese Imperial army in the Pacific, and liberate Berlin as part of the Soviet Red Army.
- Grim realities: Experience the most bloody and realistic combat ever seen in the series, as you witness enemy atrocities and wield horrific new weapons such as the flamethrower.
- Job with benefits: Revamped competitive multiplayer mode features useable vehicles and an expanded perks system from Call of Duty 4.
- Brothers in arms: For the first time, a Call of Duty game features a four-player co-operative mode that’s playable online or via a split screen option on the same console.
- Modern graphics: The game uses an enhanced version of the Call of Duty 4 graphics engine, with wood that splinters realistically when shot and fires that spread organically.
About the Developer: Treyarch One of publisher Activision’s biggest internal studios, Treyarch have worked on many of the company’s best known titles, from the Spider-Man movie tie-ins and spin-offs to several of the Call of Duty sequels and the new James Bond game, Quantum of Solace.
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| Customer Reviews:
Loving it so far! November 27, 2008 David Thompson (Newcastle, UK) 24 out of 27 found this review helpful
Call of Duty 4 was (and still is) one of my favourite games. I spent countless hours playing online and I loved the single player. COD4 was so good that even the Mrs found the multiplayer a 'good waste of time' and at times I had to fight to get a game! I'm happy to say that in many respects COD:WAW is just as good as its predecessor. Here's what I've found so far:
THE GOOD
- Controls and 'feel' to the menus is pretty much the same as COD4 so you can get strait into the action
- You can now play the campaign in co-op
- Veteran difficulty still offers a challenge for experienced gamers
- Online ranking up system updated, there's more categories to earn points, you prestige at 65 (rather than 55 in COD4)
- Tanks are available in the multiplayer! They aren't invincible however and I feel they don't unbalance the game at all.
- Online maps, so far I have found to be very good. Only 1 that I don't like (Makin)
- Game play is still very good both on and offline. Not exactly the same as COD4 but close enough.
- Graphics are excellent. Not better than COD4 but lets be honest that would have been very difficult
- Instead of UAV, Airstrike and Chopper you now have Recon Plane, Artillery Bombardment and Dogs. Love calling in the dogs.
- New perks and a new perk catogary for vehicles
- A boot camp option when playing online that you play from rank 1-8 for new players
THE BAD
- Still no online achievements
- Most of the single player achievements have to be completed as single player, you can't get them by playing co-op
- Online, rifles seem pretty useless (not sniper rifles). You hit people and it doesn't register and have to get a head shot to kill them!
- Have experienced some 'bullet lag' online that I didn't in COD4. Possible teething problem?
- Perks like juggernaut are still there. IMO with them adding a boot camp option they should have limited the 'noob' perks to the boot camp and make them unavailable once you start playing properly
- The multiplayer on this game will take up days and days of my life!.... wait is that such a bad thing?
The best way of describing it is think COD4, swap it over to WW2 and then tweak it a little bit. Its not better or worse, its different. I'd highly recommend this to any wanting a worth while online multiplayer experience. There are games (GOW2, Dead Space) that can offer better single player experiences but as GOW2 online seems to be a bit of a dud the COD:WAW looks like the new king of the multiplayer!
EDIT: A couple of months on I would just like to add that altough it is a worthy addition to the COD series, it frankly isnt as addictive or as good as COD4. The single player is pretty poor to be honest, gets worse as you go on. And there have been several glitches in the online play (hopefully to be patched soon). Still worth getting but doesn't hold a candle to COD4.
good and fun March 29, 2009 Sven the ben 2 out of 2 found this review helpful
this game may not be the best call of duty but there r many good aspects: a good campain, good graphics. good multiplayer but the best bit is nazi zombies minigame.
Best Call of duty so far.... November 15, 2008 B. Lewis (llanelli, UK) 2 out of 2 found this review helpful
Got this game the day it came out i have enjoyed every second of playing it. The game is set in World War two fighting against the japanese and nazi's. The graphics are brilliant, sound and the gore!! but i wish they could have made the campaign a bit longer but it was very action packed.
There are a wide range of guns (used about 10 different ones so far), plus this time they have added flamethrowers!!! and vehicles but you can only control tanks. In Battlefield bad company you could control a wide range, but i don't care about vehicles!
The multiplayer is also brilliant. Same setting as Call of Duty 4 but in WW2 times. Your stats will always get upgraded with How many kills you have had, how accurate you are and much more, plus you can see how good you are compared with your friends. Much more weapons but you have to get use to them, most of the guns are single shot as they were back then but the learning curve is quite small. Also you have perks, that are special abilities such as saving you from granades, sprint for longers, things like that.
If your a Call of duty fan then, which i am then you will love this game! Don't listen to the other reviews with 1-3 star because they are lying :P
One awesome game to add to your xbox 360 game collection :D
Very great game all round August 24, 2010 Mr. J. M. Wicks 1 out of 1 found this review helpful
I played this game again today, many months after its release and was blown away at how I'd forgotten about it. I played a little bit of the campaign, then a bit of multiplayer, then three of my friends joined me to 'battle an army of undead nazis' as the game puts it.
Let me start with the campaign. You play as both Private Miller, part of 'Carlsons Raiders' during the American conflicts against the Japanese. Most of this half of the campaign takes place on Peleliu Island, where the American Raiders fought for three months more than they believed they would. The other half of the campaign sees you playing as a Russain soldier named Dimitri as you push Germans out of Stalingrad and eventually further into Germany, ending at Berlin itself in the final days of the war. The campaign is extremely fun to play, graphically brilliant and a huge jump for creators Treyarch since Call of Duty 3. The American campaign places you in forests and even a castle but yet still adds a gritty tempo that is followed easily by the Russain campaign, which starts you off surrounded by hundreds of dead fellow soldiers, just to prove itself as one of the darkest WW2 games around. The whole campaign keeps a steady pace and changes scenery often enough to not become repetetive but not so often as to become confusing. There isn't much in the way of plot or storyline, but not much can be done for this as it is set in WW2.
Next I headed off to the Multiplayer, which, as many people remind us, copies CoD4: MW's ideas of classes of perks, but as it is still in the same series I don't see how that is copying, even if it was made by different companies. The multiplayer has many different maps, some a bit too similar to each other for my liking but still varied enough to fulfill its task of keeping you amused for hours. There are a few little snags, such as the return of the damned 'rapid fire' controllers, but the developers cannot be blamed for this. The idea of adding vehicles again was a bad move. CoD3 failed because of its vehicle based combat parts, and MP maps on WAW that include tanks follow the same chain.
So by this time I've completed the Campaign, and maybe even become bored with the multiplayer. What now? The bonus mode that left me dazed, confused, and completely content. The bonus mode I'm talking about is obviously Nazi Zombies. Four player co-op that leaves you stranded in a building with barricaded windows and a horde of Undead Nazis trying to break in and, obviously, try to eat your brains. You can stop them by repairing windows and building up points by killing zombies to buy guns from the Mystery Box. This small feature quickly became a huge hit amongst fans and casual gamerss alike and is possibly the only reason my copy of WAW isn't in a GAME Pre-owned Shelf somewhere right now. The additional maps available to buy as DLC add even more layers of brilliance; Verruckt, the zombie asylum, gives the darkest scenes and areas of the game so far, including a dentists chair smothered in blood. It also added new features such as perk machines to give you added bonuses and the Teddy bear, a small bear hidden in the random weapon Mystery Box that changes its position in the map. Once you begin playing any later maps you will start to hate this bear with all your heart. Following the successful new map, two more have been released, Shi No Numa the swamp and Der Riese the factory/research facility. These two maps introduced four playable characters, each one nationality of Allied/Axis forces from the game, and a storyline full of little hidden audio files and easter eggs. watch videos on Youtube to discover many of these parts. The new features that came with these maps would make this review even longer than it already is, so I will leave you to find out. On that note, I will summarise. A great campaign, amazing multiplayer and a Nazi Zombies feature to blow you away. 10/10
The makings of a great game that fails on so many things June 17, 2010 Troy Zanatoes (UK) 1 out of 1 found this review helpful
I first bought this game very recently and having been a veteran of the Call of Duty franchise since the first game on the PC many years ago and it also being the backbone of my clans gaming library,i have witnessed it go from strength to strength. However i feel the whole franchise peaked with Call of Duty 4:MW. This game has all the great cinema and characters you get with the MW franchise and it almost has just a hint of the first game underneath its glossy veneer just to add brilliance to it. The graphics are superb and unlike other CoD games it has body deformation which can be a little graphic but adds a bit of unflinching grit to the proceeds.It has co-op campaign mode, a mode i am finding increasingly more prevalent and well done in games not to mention necessary in a lot of games i play. However it has always been my firm belief that a really good games cracks will most definitely show through when played on hard. In this instance you find that the enemy can inexplicably run around a corner hip shooting a machinegun and still get the three bullet hits needed to kill you and some how if you do the same thing you may hit him with one round if your lucky before he turns around and shoots you,you won't die instantly unless theres more than one enemy but when you get hit your gun leaps up in the air nowhere more can this be seen that with the next to useless flamethrower. Which brings me to the AI,a man runs at you with a flamethrower going from fifteen feet away you run. Generally you don't decide to stand your ground and mow him down with your piddly bolt action rifle. Though there is only one man so why not,but where are the ten men he stormed the trenchs with. Why there cowering around the corner firing aimlessly into walls and barrels that they're hiding behind because heaven forbid they might actually do anything useful. Which leads you having to run through the fire of twenty enemy troops to get more to spawn just in the vain hope that you'll get back to cover and be able to pick them all off before you get grenaded to death. I've never seen so many grenades thrown by NPC enemies. I swear at one point i was in cover and had no less than nine grenades land behind the fallen tree i was using for cover. It became a game of how many can i throw back before one explodes, its crazy. You can literally run out of bullets waiting for the enemy to stop spawning and throwing grenades, oh and they only seem to throw grenades and shoot at you and you alone. In a group of five solders with me fairly near the back a guy with a rifle jumped out at the front of the line and my team watched as he gunned just me down and nobody else. This would all be ok if the physics system was any good, i've died before soley because i'm stuck on an ammo box about the size of a shoe box. I run round a corner see more than i can deal with and run backwards against the wall and get stuck on a small piece of log poking out from the wall and die whilst turning to see what i'm stuck on if i dont get grenaded first.
Overall these things do spoil the game if you play it anywhere over regular,which is pointless to play if your gaming with a friend in co-op which was the big attraction to this game for me.
Theres a bit of a giggle in Zombie mode and the multiplayer is pretty sound,not sure why it was given such a hard time,it literally is CoD4 reskinned and differing maps.
Take what you will from this.
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