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Call of Duty: World at War (PC)

Call of Duty: World at War (PC)

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From: Activision
Category: Video Games

List Price: £34.99
Buy New: £18.99
as of 3/9/2010 18:24 CDT details
You Save: £16.00 (46%)

Qty 30 In Stock


New (10) Used (14) Collectible (1) from £14.99

Rating: 3.0 out of 5 stars reviews
Sales Rank: 563

Platform: Windows XP
Genre: military-action-games
Rating: Suitable for 15 years and over
Media: Video Game
Edition: Normal
Discs: 1
Number Of Items: 1
Operating System: Windows XP
Shipping Weight (lbs): 0.2
Dimensions (in): 7.5 x 5.4 x 0.6

EAN: 5030917057472
ASIN: B001BEOFLY

Release Date: November 14, 2008
Availability: Usually dispatched within 1-2 business days

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Editorial Reviews:

Product Description

Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only available in multiplayer, including perks, rankings and online stats in up to full four-player co-operative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.

  • Final Battles: Call of Duty: World at War forces players to survive the final climactic days of a world at war to thwart the advance of Axis powers on multiple fronts from Europe to the Pacific - delivering the hallmark Call of Duty cinematic intensity on a worldwide scale. Play as a U.S. Marine or Russian conscript across a variety of European and Pacific infantry, vehicle and airborne missions.
  • Co-Op Campaign Mode: "No One Fights Alone" takes on new meaning as players can complete the entire single-player campaign with up to four players online or two players via split-screen (both online and offline). Strategising with others provides gameplay diversity, replayability and engagement.
  • Addictive Multiplayer: Call of Duty: World at War continues the addictive and leading class-based multiplayer action. The addition of vehicles to the highly-successful Call of Duty 4: Modern Warfare multiplayer that already includes persistent experience, player rankings, upgradeable weapons, squad-based gameplay, map

    Amazon.co.uk
    Call of Duty returns, and to many people’s surprise, it’s going back to World War II. While original series creators Infinity Ward brought the series into the modern day, developer Treyarch are setting out to make the definitive historical first-person shooter.
    The Soviet attack on Berlin features intense street battles
    Take on the Japanese navy as you board a U.S. flying boat
    World at War features the most realistic fire effects ever
    The new ability to swim adds to both the story and multiplayer modes

    The game is primarily set in the Pacific theatre and has a much more realistic, violent tone requiring less-linear game play than previous Call of Duty installments. You'll struggle to survive Japanese attacks without mastering new gaming skills, like swimming or how to use a flamethrower--a weapon that packs some punch in the fully destructable game world.

    Also featured is a campaign on the Eastern front, where you take control of a soldier in the Soviet Red Army during the attack on Berlin in the closing stages of the war. The game also includes the series’ first co-op mode, while the competitive multiplayer mode aims to build upon the achievements of Call of Duty 4 and add to the game’s longevity.

    Key Features
    • Dual campaigns: Fight in two very different World War II battles. Take on the Japanese Imperial army in the Pacific, and liberate Berlin as part of the Soviet Red Army.
    • Grim realities: Experience the most bloody and realistic combat ever seen in the series, as you witness enemy atrocities and wield horrific new weapons such as the flamethrower.
    • Job with benefits: Revamped competitive multiplayer mode features useable vehicles and an expanded perks system from Call of Duty 4.
    • Brothers in arms: For the first time, a Call of Duty game features a four-player co-operative mode that’s playable online or via a split screen option on the same console.
    • Modern graphics: The game uses an enhanced version of the Call of Duty 4 graphics engine, with wood that splinters realistically when shot and fires that spread organically.
    About the Developer: Treyarch
    One of publisher Activision’s biggest internal studios, Treyarch have worked on many of the company’s best known titles, from the Spider-Man movie tie-ins and spin-offs to several of the Call of Duty sequels and the new James Bond game, Quantum of Solace.



Customer Reviews:



5 out of 5 stars Incredible when you have the right pc!!!   April 3, 2009
Debra Vincent Scott
18 out of 19 found this review helpful

Firstly i'd lik to say that all you customers who complain about the game's speed and quality, you dont have a good enough pc. I have a decent pc which is quite old now but the game still works emmaculately. I love the new factures on this game: the flame thrower, all of thee new guns and explosives, they have also brough back the TANK and of course the pure reality of it all. This game is much goryier and bloodier, but boy is it cool.
Requirments
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better

Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)

Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better

I have all of the call of duties now and place this one second behind call of duty 2
**
This is a must buy for all war game lovers, oh and there's a NAZI ZOMBIE LVL!!!!!!!!!!!



3 out of 5 stars Flawed, but enjoyable:   July 14, 2009
Koncorde (St. Helens, UK)
4 out of 4 found this review helpful

After Infinity Ward produced Call of Duty 4, I'm not sure why Treyarch felt the need to bounce back to WW2. Comfortable ground I suppose. The game promises to be a complete re-imagining of the FPS War Shooter genre, but pretty much ends up being another rail shooter.

Some maps offer variety, sprawling asian islands and villages....but you quickly find you can't go more than 3 yards to either side without being boxed in by a few waist high rocks, or mysteriously linear cityscapes with conveniently collapsing walls.

Your allies are all useless, and you always end up as Numero Uno on the enemy hit list (not helped by the fact you're Mr.Gopher for the entire game - a ploy that ran out of steam in the Medal of Honor games). On the higher difficulty settings meanwhile you'll find yourself repeating the same 20 seconds of your life as effectively you fall victim to respawning enemies, and the fact that you have to dive out of cover in order to "progress" to the next event trigger.

The game can be exceedingly frustrating and you can feel as if you're playing through endless setpieces where your contribution is only required in order to trigger an event - rather than actually contributing to the completion of an event.

The game, without the existence of COD4 would be another passable COD/MOH clone. With COD4 however it really shows that this genre (in this imagining) is really on its last legs. When you compare the helicopter rescue and subsequent atomic blast of COD4, or the beach landing of MOH, to anything in this one you quickly realise that there is absolutely no substance.

On other notes:
It's beautiful, sound is great, voice acting brilliant, script and plots are enjoyable, maps are generally well made with varying ways of approaching in many cases (not all will work).

It has bugs (videos clip, sound breaks, game gives you a black screen with nothing else) though patches may have helped this since.

The fundamentals are sound, and the engine has plenty to give still - so hopefully Treyarch will give their next effort some more thought.



5 out of 5 stars COD, better than a fish finger   November 27, 2008
Neil Dawson (UK)
14 out of 16 found this review helpful

Firstly its a real shame people are having major problems getting the game started - I did encounter the same thing and the only way it was rectified was by starting a new game, losing where I had got after 4 hrs play - however it appears stable now.
I can play the game with everything maxed using my 4.0GHz PC and Nvidia GTX 280 graphics card, and the visuals are intense, smooth and nicely realistic.
I've not played the 'other' COD's so my review is completely unbiased as most of the moans come from previous COD players expecting some kind of revolution in this series.
Play is somewhat linear, don't expect to wander too far from the battle.
Some great weaponary, especially the flame-thrower which may shock some people.
The game plays like a movie, has a little bit of a history lesson along the way with stunning 'next' level visuals.
Sound is intense, with 8 speakers throwing out sound I had complaints from the wife 4 rooms away trying to watch Eastenders! hah.
The multiplayer is great too, had some real fun on that playing against or with human players.
I would think about waiting for Activision's response before making a purchase though, I narrowly escaped without too many problems.
If you are a die-hard PC gamer then you'll have the specs to play this game as intended - people have to realise you've got to upgrade your PC every so often - why would game developers produce software that looked like games from the 80's - if you don't want to upgrade hardware on a regular basis then buy an Xbox 360 and play COD WAW on it instead.



3 out of 5 stars Not terrible by any stretch, Just oddly lacking   May 30, 2009
Frank Black (Manchester, England)
2 out of 2 found this review helpful

I have no problem with the setting, the visuals are amazing, even the length of the single player is adequate, the multiplayer is OK even though the perks system still mean your initial forays as a new buyer Today will involve getting your butt kicked by all the old hands with better weapons and upgrades. This is not an iredeemably bad game, it's just from a lineage that previously on PC has been pretty much top of the wartime shooter tree, it has a lot to live up to and it doesn't quite do it.

The problems are in the AI on both sides in single player, sometimes you will find yourself literally stood next to an enemy and they will not react, not a flicker as you start mowing them down with a machine gun, also your squad mates seem to delight in walking into your line of fire, and when they do do it, it is almost impossible to tell them apart from enemies from any sort of distance.

More often than not you will find the only way to actually beat levels is to just run like hell past the respawning points and hope your health holds out as you mop up, I appreciate they're using the constant respawning to create a challenge, but it feels especially lazy here for some reason, like they couldn't be bothered with level design and just decided to throw more enemies at you instead. The checkpoint save system is all well and good if the checkpoints are sensibly spaced, but there are a couple that will have you tearing your hair out as you play the same five minutes over and over again before copping a stray grenade just before the next checkpoint.

Grenades are another pain, they are rightly deadly, but a lot of the time you get killed trying to pick the grenade up to throw it back, or you think your about to pick it up, move a little too far and succeed only in throwing another grenade at your own feet, there are some sequences where as far as I can tell your choices are die, die or die, you'll dodge the bloke with the bayonet, kill the guy behind him with the machine gun and then get blown up by the grenade that landed in the middle of the sequence ("you were blown up by a grenade, watch the grenade danger indicator" for the kajillionth time), again I appreciate war can be hell, but this is a game, I expect to be able to beat it through skill, sometimes this game feels more like blind luck.

The sensation of the weapons is just not quite right, in COD 4 if you fire a heavy machine gun it has a certain heft, submachine guns have a different "feel" altogether, it's a hard thing to describe and it can only be minor touches that make it appear so, but it's apparent that WAW hasn't been done with the same care, the guns are all resolutely recoil free, some of the light machine guns give the sensation of firing a multi shot spud gun.

This has been a pretty brutal review so far but I will say that visually this is stunning, the inter level movies are wonderfully done and the whole game is polished to the Nth degree, at times the game can be fun and heck it's well worth a play, but ultimately it's hard to escape the idea that it might be a better game if they'd just remade COD 1 & 2 with modern day visuals. They've made the horror of war sort of dull, which is a shame.

I know a lot of people get vexed by the criticism of Treyarch and consider it unfair, but honestly putting this game against Modern Warfare and the previous PC incarnations of COD in the WW2 arena, all the evidence suggests that Infinity Ward are just better at this sort of thing and quite markedly so.



3 out of 5 stars A bit sloppy   March 15, 2009
Eric Ambleside (North Yorkshire)
2 out of 2 found this review helpful

Call of Duty 4: Modern Warfare was of course a great game, exciting, just about plausible, and simply fantastic fun to play. It was too short in single player, too rigidly scripted and occasionally maddening in its real-time levels. However, for sheer excitement it was hard to beat.

Therefore it seems rather odd that the next CoD, using the same engine, falls some considerable way short of its predecessor. To start with it seems fine, with excellent graphics and frenetic action. But after a while you start noticing that the AI is bonkers, and that enemies in particular frequently spawn in odd places, and very bizarrely sometimes just stand stock still in close quarter combat, presumably waiting for you to turn up and kill them. I've even seen them simply disappear, as if they had given up and faded away!

And whilst you could never accuse any of these types of games of being in good taste, this one seems particularly crass and juvenile.

Overall it's rather flat, and only really gets away with by (a) association with its glorious predecessor and (b) looking very nice. It's generally rather unimaginative. Once you get a flame thrower stuff gets very easy in most cases. And again, it seems very short. Level design is perfunctory.

Still fun to play, but a clear lack of QA suggests a product knocked together in haste, and yet again punters are being used as testers.




Qty 30 In Stock


CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON EU S.à.r.l. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
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