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Untitled Document

Mirror's Edge (PS3)

Mirror's Edge (PS3)From: Electronic Arts
Category: Video Games

List Price: £19.99
Buy New: £2.70
as of 29/7/2010 06:13 CDT details
You Save: £17.29 (86%)

Qty 1 In Stock


New (43) Used (44) from £2.70

Rating: 4.0 out of 5 stars reviews
Sales Rank: 493

Format: Unknown format
Platform: PlayStation 3
Genre: action-games
Media: Video Game
Edition: Normal
Operating System: No Operating System
Shipping Weight (lbs): 0.3
Dimensions (in): 6.8 x 5.1 x 0.6

MPN: MEPS3
EAN: 5030930064693
ASIN: B001GIOGDC

Release Date: November 14, 2008
Availability: Usually dispatched within 1-2 business days

Features:
  • Save upto 30% on purchase from Electronics Hub Ltd

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Editorial Reviews:

Amazon.co.uk Review
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story. Mirror’s Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in this city, you will learn how to run.

Product Description

Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful. Now it is something else. The changes came slowly at first. Most did not realise or did not care, and accepted them. They chose a comfortable life. Some didn't. They became our clients.

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story.

Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.

  • Move Yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
  • Immerse Yourself: In first-person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
  • Challenge Yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
  • Free Yourself: Runner vision allows you to see the cit


Customer Reviews:
1 2 3 4 5 6 ...18Next »



3 out of 5 stars It takes a bit of getting used to but it's fun   January 18, 2010
Fights Like A Tigger PSN:thesingingdriver (Scotland)
4 out of 4 found this review helpful

As someone who always tried to find out how to see my character rather than playing first person I wasn't sure if I was going to like this. I rented it to see what is was like and it's enjoyable enough but not the best game in the world.

You're a runner, basically a bit of an underworld messenger girl and your sister is framed for murdering a politician who was going to make a difference in the city. That's basically it as far as plot goes.

The graphics are very simple too and the cut scenes are done like stylised Japanese animation, no depth here at all, just blocks of colour, usually bright white, green, orange or red. Which personally I didn't mind because it gave everything I very stark feel.

The controls do take a bit of getting used to and I still struggle with the wall walk and it's strange playing a game where all you see is the hands and legs, especially when the character rolls. But if you're used to FPS games like Doom it won't be difficult to get the hang of it. One thing I didn;t like was the combat. The combat comes last in this game so it's a bit of an after thought and it shows. it consists of running up to the guy shooting you, disarming him and, if you decide go the pacifist route, dropping the gun. it makes fighting even only three or four people a bit of a challenge and very frustrating. It is possible to disarm from behind but I've never had
the chance to use it.

The odd thing about this game is it's hard to categorise. It's not a fighting game, or a puzzle game, or an RPG. Platform/adventure is probably about as close as you're going to get. You're running either on top of buildings or through corridors so all you need to do is find a route to the next place.

All in all a very simple game but different, recommended if you just want to kill an hour or so of the day.

Buy/rent if:

- you don't want to spend hours figuring out a battle plan
- you appreciate simplicity in amoung all the graphics heavy games out there, this just doesn't hold up against that
- you don't want something too taxing
- you like basic gameplay, simple controls and like platformers

Avoid if:

- you like an in depth story and want to be involved in the characters
- you don't like anything in the first person
- you're going to spend the game watching the blocks of colour serving as corridor walls.



5 out of 5 stars A Breath of Fresh Air   September 12, 2009
Mr. Owen R. Dowling (London)
3 out of 3 found this review helpful

This game is annoying. You will curse.
But
This game is a most beautiful, surprising, visionary piece of interactive art.
It's been executed with intelligence, confidence and asthetic grace.

If those things matter to you, you will forgive the odd old-school defect.
This game has soul!



4 out of 5 stars A leap of faith   May 14, 2009
Stevie G (Manchester, England)
15 out of 17 found this review helpful

With mixed reviews, and an underwhelming demo, Mirrors Edge almost passed me by. DICEs parkour game is actually rather good, and feels like the fledgling steps of an emerging genre. Its certainly a unique experience.

The game could have been disastrous, as platform sections in FPS games are monumentally awful. The controls do much to remedy this, feeling intuitive with a steady learning curve. The shoulder buttons control most of Faiths abilities. She jumps by pressing L1, and ducks with L2. In motion, these moves are chained together to increase her running speed. For example, Faith can coil her body in mid jump to travel greater distances. The animation for busting through doors is suitably dramatic, and maintains the sense of urgency. Other feature include slow motion, especially useful during balance beam sections, and for disarming enemies. Holding circle prompts her to look in the direction of the intended destination, which also proves invaluable.

Sprinting over rooftops is truly exhilarating, being persued by trigger happy cops equally so. The linear stages are disguised well, as multiple routes lead to the same objective. Due to the games sudden death nature, restarts will occur regularly. But logically spaced checkpoints help ensure frustration is kept to a minimum.
Single player is fairly short lived. To extend play, 3 runner packages are located on every level, and a speed run option becomes available upon completion. A large selection of time attack stages are also unlocked once the relevant criteria is met. Time attack is arguably Mirrors Edge at its finest, boiled down to its purest and most enjoyable aspect - free running. In addition, a comprehensive library unlocks concept art, music and videos. Loading screen animations are impressive too, with a silhouette of Faith taking down enemies. The combat sections have received much criticism, and are entirely justified. The trick is to avoid confrontation unless absolutely necessary. Yet later levels ramp up the number of 'blues' to the point where combat is mandatory. Mirrors Edge suffers when forced to fight, as the controls are slow and the gameplay feels choppy. Gunplay is equally weak, lacking an ammo display or reload facility.

Presentation is impressive, but graphics range from minimalist beauty to bland and glitchy. The visual style is unlike anything else, but feels very basic in places. Corridor sections and street levels suffer most. Texture and objects are recycled endlessly, but with different colours. Presumably this is done to keep design aspects similar. However it feels lazy. The paper thin plot does nothing to flesh out the world or its characters either. Yet the premise is fantastic; a big brother city where everything is controlled and monitored has led to the emergence of runners - delivering information and items under the radar.

A unique but hardly essential title - the innovation in Mirrors Edge should be applauded, but the overall experience is flawed with frustrating inconsistencies.



3 out of 5 stars ARGH!   January 18, 2009
Adam McGee (Norwich)
7 out of 8 found this review helpful

Firstly, if you are the kind of person to get agitated when a game doesn't seem to do what you want it to do, and if having to repeat a move 20 times just to get it right doesn't appeal, then you should probably avoid this game - it's definately in the territory of making you swear over and over when something goes wrong (which it often does!)

Essentially, as most reviewers have already said, Mirror's Edge is a game viewed from the first person where you have to run, jump and flip to make your way through the city. The basic premise is that you are investigating a murder for which your own sister has been framed.

The main problems with Mirror's Edge are simple, it's waaay to frustrating! In fact, I'd say it's the most frustrating game I've ever played, and I've played Pro Evo online...! For me, there are two main reasons why the game brings so much frustration:

1) The same button is used for jumping and wall-running, as well as grabbing ledges. The majority of the time, this isn't so bad, but there are times where you will see a red fence to wall run so you can reach another building, you'll think you have the perfect angle, you'll hold down L1 aaand...you'll vault the fence and fall to your impending doom. You will get used to the sound of falling through ther air before you smack into the pavement in this game.

2) Unfortunately, the game also makes you panic at times, and an accidental press of L1 can make you do silly things which you haven't intended. The reason why there's so much panic lies in the basis of the game - you are a runner, and often cops (or as they're called here, blues) shoot at you while you run. Sometimes, there's a helicopter after you too. And while you may think that the inclusion of 'runner vision' (where certain objects are red in colour, to help guide you) would be helpful, a lot of the time you just get confused, run about, lose your way and get shot. When this has happened for the 20th time and you still have no idea where you're going, you start to get a little narked at the whole thing. The major problem is that too often you have no time to think - a checkpoint will start and you'll be shot at immediately, and you'll just have to hope wherever you decide to run to will be the right way. Sometimes there's a bit of red to push you in a direction, other times (like in one chapter where you're in a mall), the whole blinking thing is in an orange hue so you have no idea where to go. And when there are 5 SWAT team members who can kill you with a couple of shots bearing down on you, in can really make you a tiny bit angry.

The storyline is also rather weak, I was expecting far more from it - I won't mention too much but it certainly doesn't make you want to delve more into the game - for the most part, you're not really sure why you're where you are, or what the point is.

Another stumbling block that others have touched upon is the linear nature of the game - it's not really a case of using your smarts to get out of situations, there are no alternate routes - you have to find that one little vent with a red outline somewhere that will take you where you need to go. In the era of vast sandbox games this can be very irritating, as sometimes you'll run up some stairs but the level will not take you anywhere - as opposed to a game like GTA4 for example where some routes are dead ends but you can also seek out shortcuts or just your own preference of rout.

There are positives to the game though, undoubtedly, and these positives are very promising. The overall look of the game is wonderful (though I for one doesn't understand why the cut scenes are in a cut-out style of animation where the game itself is realistically rendered, but that's my own minor niggle). Bright whites look great in HD and the city looks impressive. The essential concept of free-running is exciting in itself and when you do string together a few good moves to vault, slide and jump, it can feel wonderful - the pace is exhilarating and the crisp feel of the graphics and the sound of the wind rushing past you adds to this. However, I would have liked the option of having a 3rd person view - I know, I know, this would take away the point of 'feeling' how a runner feels as they make their jumps, but also for me I'd like to see from athird person view what it looks like when you run up a wall, do a backflip and grap onto a ledge - in 1st person view it's just a blur.

Overall, the game itself is an excellent first-attempt at reinvigorating the FPS genre, in that shooting takes a back seat and it's more about using your wits and speed to make your way through. The main frustrations are in the controls and the fact you all-too-often have little or no time to decide where you can go before it's too late. The linear nature of the game also means that if you go slightly off track, you'll completely lose what you're doing, and for me I felt for the first time playing a game that I needed my laptop on with a walkthrough on the screen to help me whenever I was being shot at too much to have any idea where I was going. In conclusion, nice attempt, hope for more in the future, but at the moment the whole thing is just too annoying to be classed as enjoayble.


1 2 3 4 5 6 ...18Next »


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CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON EU S.à.r.l. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
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