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Metal Gear Solid 4 - Guns Of The Patriots Platinum (PS3) |  | From: Konami Category: Video Games
List Price: £24.99 Buy New: £13.99 as of 29/7/2010 06:27 CDT details You Save: £11.00 (44%)
New (14) Used (2) from £12.00
Rating: reviews Sales Rank: 327
Format: Unknown format Platform: PlayStation 3 Genre: espionage-action-games Rating: Suitable for 15 years and over Media: Video Game Operating System: No Operating System Shipping Weight (lbs): 0.3 Dimensions (in): 6.6 x 5.4 x 0.6
MPN: BLES00246 EAN: 4012927051122 ASIN: B001SR5LY4
Release Date: March 13, 2009 Availability: Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item.
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Product Description
From infiltrating enemy compounds and man-made structures in MGS and MGS2, to the challenges of the jungle environment in MGS3, MGS4 brings a totally new concept and situation, resulting in the toughest Metal Gear infiltration mission ever devised. The game is set after the events of MGS2 and players will reprise the role of top secret agent Solid Snake with appearances by characters throughout the MGS series. With the addition of online capability, MGS4 is a leading product for "PS3" and will signal the dawn of a new gaming era for the MGS series.
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Old Snake, new tricks April 20, 2010 G. Hanks (United Kingdom) 3 out of 3 found this review helpful
Hideo Kojima's epic saga reaches its conclusion in the final chapter of the Metal Gear Solid's story. Of course at the time of writing this Metal Gear Rising is already in development but this looks set to be the closing chapter of Solid Snake's adventures.
Gameplay has been refined in places, over-hauled in others and is generally a satisfying improvement over previous iterations. The camouflage dynamic introduced in MGS3 returns as Octocamo and thankfully now adjusts automatically after a few seconds to blend in with whatever Snake is leaning against, saving constant treks into the menu system. Aiming has been improved along with camera work providing a swap between a third person over the shoulder Gears of War approach and an iron-sights first-person view.
Making Snake easier to control is an absolute necessity as the battlefield that he inhabits this time feels far more hectic and explosive than previously. Being able to move from cover to cover, taking quick shots at the enemy and then going to a camouflaged prone state needed to feel fluid and Konami have certainly succeeded. It may not have the immediacy of your average First person shooter but works for a game primarily based on stealth and taking the quiet more cerebral approach. There are many ways to approach most situations, differing routes, differing tactics and a host of weapons to choose from. Sniping is extremely satisfying and provides a great thrill when in a well hidden place, panicking the enemy as you take them out one by one. A few moments suffer from enemy re-spawning which can prove slightly unfair when you take a couple of enemies out only to have reinforcements immediately replace them. This can lead to cheap deaths as enemies come from outside the perceived map area catching Snake unawares. Fortunately a generous Continue system does alleviate any frustrations and keeps the pacing well balanced.
Whilst the game starts on a very busy battlefield it's not long before the settings start getting changed up with highs and lows keeping a variety to the play experience and giving much needed reprieves from the action. One of the particularly noteworthy detours from the template has Snake trying to track a kidnapped ally through forestry whilst also avoiding being detection. It's an extended moment of great tension and requires careful route planning and a keen eye for ambushes.
The Metal Gear series however has always been a war between game-play and cut-scenes. At its peak the series hits a good balance of pacing, action, cinematography and intrigue to keep the player hooked and unaware of the time spent without pad in hand. Unfortunately MGS4 really shows that someone needs to rein Kojima's writing in as so much of it is surplus to requirements and far too self-indulgent. Cut-scenes frequently over-labour points, hammering them home with all the subtlety of a brick to the head. One of the main themes Kojima has hooked onto is Solid Snake's smoking and it's referred to in virtually every scene and is so badly acted that it's cringe-worthy and frequently ruins the solemnity of the more serious scenes. Snake has been intentionally weakened for the fourth outing in many ways but at times when smoking is involved just comes across as childish which is a real shame as Kojima really has destroyed much of Snake's mystique and appeal to the point of being offensive to the player.
Maybe as gamers we expect more these days and previous iterations were no better but so much of the dialogue here jumps between cheesy, overlong and flowery. Maybe it has always been like this but it just doesn't feel like Metal Gear some of the time and comes nowhere near the highs of the first and third games. Saying that the attention to detail and camera work is superb and among the lows are some superb highs. There is a lot of fan service here and when it works it really is pretty spell-binding and sure to garner an emotional response from those who have followed Snake through the series. There are sacks full of references to the previous games and a plot so complex that wraps up all the games in the series. Sadly this does guarantee that newcomers really wont be able to penetrate the multiple strands of storyline but fans will be in heaven.
So a game of two halves then? It's essential for any fan of the series, despite a few disappointments. It genuinely comes close to greatness, if there was more game and sharper more succinct cut-scenes then this would have top marks but a few niggles just keep it out of the triple A echelon.
Brilliant gameplay, too many cut scenes March 22, 2010 H. R. Thomas 1 out of 1 found this review helpful
I'd say that this is a pretty good experience. The graphics have improved and so has the gameplay. I had hours of fun on this. Unfortunately, the too frequent, tedious cut-scenes can make it boring. The creators wanted to make this like a movie. Well it's not its a game. We buy it to play on it not to watch. Thats why games are usually more expensive, because you can get hours more fun out of them.
I'm glad that this game attempted to make a story as well. It does contain some humorous dialogue, also. The story is extremely wierd, but thats what Metal Gear is supposed to be. The giant robotic frogs that go "moo" were a perticular strange addition. The story is pretty hard to follow and extremely farfetched but you probably could like it if you did follow it.
The game play is amazing. You have a whole new range of modern weapons. You also have your own Q like person who gives you your gadgets. There is a range of scenery from the middle-east to South America. There are hours of fun you can have with this game, because, within a limit, you can chose your own path. You can kill who you want to. Save who you want to. Question who you want to.
I don't think this game should be a 15, either. A 12+ would be more appropriate. It does contain a small amount of red fog when someone dies, but thats just realistic. The language is also only mild. Nothing more than a few S-words.
My conclusion is that this is an experience for all types of action gamers. You can be stealthy or just go on a rampage. As long as you skip the cut-scenes which aren't essesntial to the plot (like quite a lot of them) you will have hours of fun. Thats if you like espionge stuff.
A great game, a poor movie October 30, 2009 Triggerhippytel (Kent, England) 6 out of 8 found this review helpful
Metal Gear Solid 4 is a divisive game. Armed with overbearing movie-like pretentions, be prepared to spend as long watching beautiful big budget cutscenes for at least as long as you'll spend actually playing the game.
In gameplay terms things are better and more accessible than ever. It takes a third-person viewpoint as standard, as seen in Metal Gear Solid 3: Subsistence (PS2), and the controls are refined, making it more playable and almost as smooth as the best third-person shooters. Snake has access to a huge amount of weaponry and is able to buy ammo at any time, encouraging a much more confrontational stance than previous entries in the series - why not shoot just your way through when you never have to worry about ammo?! However, the gameplay can be varied to those who want it, as there's a huge amount of items and weapons should anyone want to make use of the more interesting equipment such as C4 or Metal Gear MkII.
The plot picks up four years after Big Shell and all is not well with Snake - I won't give anything away, but Liquid is in control of the world's five largest PMCs (Private Military Company) and is wanted dead or alive by the US military, prompting this; Snake's final mission. The plot twists and turns across the game's 18 hours - characters thought dead return, people are not who they seem to be and everything has been leading up to this, which generally makes quite a neat effort of tying off all the plot threads. It is, however, apparent that writer and director Hideo Kojima desperately needs a team of editors as the cutscenes are hugely self indulgent and excessive - he seems to take ten minutes saying something that should take two.
The visuals are brilliant, the technology driving it all very impressive and it sounds pretty much as good as any videogame in existence. There is a 4Gb install to the hard drive, and it installs each of the five chapters before they take place, which generally takes 3-4 minutes. It can still sit amongst the foremost games on PS3 in terms of presentation and wow-factor.
At the end of the day, MGS4 is an impressive game and anyone who's been a fan of the series should really play it to see the concluding story arc of one of gaming's favourite characters. Probably its greatest failing is in its pacing - some people love the hour long wannabe-movie cutscenes, whereas others will find them tiresome and overlong. MGS4 is undoubtedly a divisive game, but untimately one that's worth experiencing.
First thoughts July 20, 2010 M. Howells (Wales) I've only just started playing it and I am... well very disapointed in it. In the first 1 hour and 45 minutes i've controlled Snake for perhaps just the 45 mins, the rest being cut scenes or Codec dialogue.
From the first moment I played the MGS Demo on the PSX nearly 12 years ago I was hooked, it was so fresh and new. Nothing was like it. With each sequel however a bit of that excitement has been lost. MGS2 was good, gave us some very nice graphics and introduced a few new gameplay elements. MGS3 was not as good, very long cut scenes and the element of having to hunt for food detracted from the main objective of the game. The PSP incarnations just don't work, you can't play something as epic and story driven as MGS on PSP in my opinion.
Leaving MGS4... the acting and character movement in cutscenes doesn't seem to be any better than the original 11 years ago, in terms of the gameplay it is pretty much identical to MGS2... which is fine but it seems MGS2 just pips it to the post slightly. Graphically it is a let down to be honest, sure it looks good but then MGS2 still looks good. There isn't a huge improvement between 2001 and 2008, sure there is far more going on and detail in the environments with some great action set pieces going on around you but it won't make you go WOW it is just a slighty above average PS3 game. The improvement between MGS and MGS2 was far more impressive than this, MGS2 stood tall throughout the life of the PS2 but MGS4 seems to have aged quite quickly compared to other rival PS3 games such as the Unchartered series of Call of Duty series.
Overall it's still MGS though! And I will keep playing it and no doubt make myself enjoy it while gritting my teeth through cut scene after cut scene, trying to keep the dream alive that this WILL be as good as MGS1... but ultimately it failed within 2 hours. My advice is buy the first MGS game from the PS Store before buying this (it will help explain the story to you before you get started with this anyway).
Once again MGS games prove to be just Legendary. July 14, 2010 A. Carter (UK) Just simply brilliant, Gameplay, Storyline, Schematics, graphics, physics - Its truly some thing to admire. Konami once again prove to be on top of there game. And best of all, the gameplay is far better than MGS3.
I've played MGS1 right from MGS3, and been hooked on them ever since. Waited so long for ps3 to drop down in price, and now I can finally play one of the greatest games of all-time. How can you give this game a 1 star, its not even justified to give it a 4 star rating.
Just like all the other MGSes, it will have you hooked and really involved in the storyline. The storyline is very clever, imaginative, philosophical and extremely gripping.
There is pretty much EVERYTHING in this game, fully customisable weapons, stealth gadgets like 'OctoCamo' and many more unique gadgets.
Getting hold of this game hasn't been easy; even after 2 years of the release date this game is still being sold at a rapid rate. I shopped every where for it - sold out, sold out, sold out. Surely that tells you some thing.
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